![]() They aren't affected by Limbo's abilities. They are rare and so rarely ever present a problem. However, they are highly specific and amount to bosses, field bosses, and miscellaneous enemies. However, despite all this, note that there are certain enemies who are not affected by any of Limbo's abilities. If you have stasis on, and their bubbles are down, don't hesitate to banish them and take care of those curs yourself. They are high priority targets, but they are better taken care of by other teammates, since you don't want your abilities disrupted by coming into accidental contact with them. On top of that, they are also armed with Lankas, high-powered snipers which can one-shot you at higher levels. Nullifiers are your worst enemy when you are playing limbo - they can free units from banishment, they can turn off all your abilities, knock you and your allies out of the rift, and collapse your cataclysm bubble if their own touches it. Tapping shift twice to get out of the rift for just a moment works well enough but still places you at higher risk in higher-level missions. HOWEVER, there is a drawback to being in the rift in that you will not be able to collect any pickups, including much-important energy orbs. My recommended aura mod for Limbo is Energy Siphon, which combines with his passives (energy regenerating for everyone in the rift and getting energy for in-rift kills) to turn him into a powerhouse that can repeatedly cast stases and cataclysms. However, you can not resuscitate downed allies from within the rift. ![]() ![]() In case a teammate is at seriously low health, you may use Limbo's passive to lead them into the rift until they can heal themselves. When you combine banish and stasis, you have the opportunity to take care of lone, tanky problem-enemies within the rift while they can not fight back. While Stasis can be activated regardless of rift-location, you can only banish enemies from outside of the rift. Stasis as an ability can also get quite useful when there are certain enemies who present problems to the team, such as grineer Noxes, Hyekka Masters, Nullifiers with their bubbles down, and dangerous infested Ancients (such as the venomous eximus). You may drop the datamass while in the rift, then use transference+void mode to insert the datamass as the Mini-Me, then hit 5 again to go back into Limbo, and cast 4+2 again. And while you can not insert the datamass while in the rift, ( spoilers for The Second Dream/The War Within ahead) You will likely not even have to fight for the whole mission. ![]() ![]() Limbo is good at cheesing mobile defenses as well, no matter the level, grineer and infested ones being ideal for the lack of nullifiers: a stasis+cataclysm combo built for high duration will certainly outlast the terminal's defence countdown, and let you pick up the datamass before the bubble collapses. Dark energy colours easily show the bubble without causing visual problems, so you should use those. They're a pain to the eyes and can also cause nausea to some players who are inside the bubble. Next - energy color: avoid bright colours. Cataclysmic Continuum, the augment that adds duration with every kill in the rift seems to be pretty decent, but I've never even had it, and I've done finely without it. Alongside it, you must use your 2 (stasis) in order to stop enemies caught in it or who ran into its edge. (Narrow Minded is imperative, much like Overextended is imperative for Slowva). Bubble (cataclysm) - the main course, the bread and butter of a good Limbo player.īuild for duration and less radius. ![]()
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